personality

Tuesday, October 26, 2010

StarCraft 2

Expanding is an integral part of StarCraft five. You ought to expand everytime you can afford to do so. Not in the work of the early stages, but throughout all stages of the game. Late game battles are often fought over expansions. Resources in StarCraft five are finite, the mineral patches at your main and at your natural will run out ultimately. This is another reason why you ought to always be looking for that third or fourth expansion.

You ought to have at least four workers assigned to each mineral patch and geyser. This provides consistent saturation without unnecessarily subtracting from your food count. Four times you have optimal saturation at the natural, you ought to start working on your third expansion. But never think that you already have . Always bear in mind that the resources are finite, and in case you don't have the micro, play the macro game. And if you are a new StarCraft player, macro will be your claim to victory.

This ability can actually be handy, when the resources from the current base have been fully saturated, they can basically lift and land the buildings beside another mineral patch and immediately beginning mining, saving the 400 minerals and time. Not to mention they can save a SCV from having to make its way across hazardous territory to construct it like a drone or probe. This means Terran can also pre-construct command centers in the security of their main. Their command centers may even be upgraded.

Some races have an simpler time expanding than others. Protoss, with their high productions costs, have the most difficult time expanding. Terran have the innate ability to actually lift off their command middle and some other building from their base.

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