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Sunday, January 9, 2011

How to Counter Early Banelings As Terran


Zerg bane lings can be so frustrating in case you have no idea how to counter them. Yes they do better against light armored units like marines, zealots, and zerglings. When they are grouped up as their splash damage can be so devastating you can lose an army of marines in an instant.
That is why you do not require going for marines although they do well against zerglings in huge groups. Of coursework at the beginning of a terran vs. zerg matchup you will require to wall off your base. Then they might try to go for the paneling bust.
I used to think they best way to deal with them is to have marauders on the ramp kiting them with their concussive shell upgrade. That is a great way to counter them. But even better is getting mass hellions and their damage upgrade which is researched at the tech lab attached to a factory.
Hellion harassing and early zerg opponent that expands early (like before a spawning pool) is so nice. But you will require staying away from a hellion build in the event that they go roaches in lieu. Against zerglings and bane lings hellions can kite all of them day until zerglings have speed.
One time they do they can out run hellions on creep. But by that time you ought to have so plenty of hellions it won't even matter. Bane lings with their speed upgrade still cannot keep up with hellions.
You require learning to micro them well. The point of hellions is to harass their workers while avoiding their defenses such as queens, backbone crawlers, and roaches in the event that they get any.
Like I said in case you scout a bane lings next and they are not teaching to a lair right away then hellions are the units that will do the job well.
To mass up hellions start out with the standard opener. Then while the command middle is upgrading to an orbital command you ought to build your second refinery. Build factories away from your wall while you keep training marines or marauders to protect from behind the wall.
Get a tech lab on factory with a tech lab on the other. That way you can mass them up quickly and research their damage upgrade. Roaches are the counter to hellions which is why you ought to be getting marauders unless they choose to tech to mutalisks.
If that is the case then is definite to get another barracks, switch the first with a reactor on the factory, and then build another reactor on the second barracks for mass marines to counter the mutalisks.

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