personality

Monday, September 6, 2010

Elementor Guide and Build

In this guide I will try to try to explain the way you can maximize the destroy of the magician using elemental resistance combos. I will also cover numerous builds, tips, and other miscellaneous information that will be very helpful to all players playing this character in Flyff. Lots of players continue to complain and tell me on a regular basis that elementors are dreadful. You have high destroy output spells but regrettably you have slow casting times. After reading this guide will find all information they need to answer all of your questions on the subclass of elementors.

Elemental Resistance Combos

Let's briefly cover some of the potential destroy outputs you can dish out with using elemental resistance combos.

Fire strike is a nice skill that will decrease the targets water resistance by 20% for 6 seconds.

Water well and will decrease the targets electric resistance by 20% for 6 seconds.

Let's start by using water well as our example of destroy calculation. They will talk be speaking about water well and electric combo. Lets use "W" than the destroy you inflict to monsters from your water well. And they will use the letter "L" for the destroy that your lightning assaults do to the same monster without using the 20% increase from your water well.

Lightning shock is another nice skill, this will decrease the targets earth resistance by 20% for 6 seconds.

W+4.8L > 5L

W+4*(one.2L) > 5L (note that the one.2 represents a 20% destroy increase)

As you can see on the last line, the water well combo will have a higher destroy output only if the skill does over 1/5 of the destroy of that of your lightning assaults. Fundamentally, if your normal lightning assault inflicts about 5000 destroy, your water will destroy will must do over 1000 destroy in order for the combo destroy to have the best output.

W > 0.2L = (1/5)L

As a Catch-22. You are not often able to execute a field action slot in either PvM or PvP. In essence you only have a 6 second window to unleash these combos. So in theory you won't always inflict the destroy you see above. The best thing you can do with this information is check your destroy output and see what works for you. Here are some more combos and formulas that you can look over.

one Water Well followed by two lightning assaults vs. four lightning assaults:

Water Well must do over one-fifth the destroy of your lightning assault.

W > 0.2L = (1/5)L

Ex: Lighting assault of 5000 -> Water Well must do 1000+ destroy

one Water Well followed by four lightning assaults vs. two lightning assaults:

Water Well must do over two-fifths the destroy of your lightning assault.

W > 0.4L = (2/5)L

Ex: Lighting assault of 5000 -> Water Well must do 2000+ destroy

one Water Well followed by three lightning assaults vs. four lightning assaults:

Water Well must do over three-fifths the destroy of your lightning assault.

W > 0.6L = (3/5)L

Ex: Lighting assault of 5000 -> Water Well must do 3000+ destroy

one Water Well followed by one lightning assault vs. three lightning assaults:

Water Well must do over four-fifths the destroy of your lightning assault.

W > 0.8L = (4/5)L

Ex: Lighting assault of 5000 -> Water Well must do 4000+ destroy

Leveling

Now let's kill those gathered mobs. It is essential that you keep your wind mastery and water mastery active at all times..Probably the best way to deal destroy to your monsters is to make use of wind field one time. Then you follow this up with poison cloud. Poison cloud will give you a pleasant destroy overtime effect, and you can much rinse and repeat this procedure. Some monsters will start respawning as you are aoeing, it is best in case you avoid them at all costs as I have died numerous times trying to kill both my collect and killing the aggroing spawns. When fighting with a partner make sure they do not cast Winfield near you to aggro monsters.

Since most players in Flyff solo for their experience, elementors are no different. The best way to collect your monsters is to make use of wind field. It gives you a great chance of slowing the target so that you can collect more monsters and then later aoe on them. You can also use lightning storm or meteor shower, it is up to you but I love to save those for the full aoe and wastes less pots. An ideal partner would be another elementor which I love to do playing this character since both you guys can work off each other and get the maximum a aoe leading to experience. Make sure you are working in a circular pattern is in case you get far away from the monsters spawn they will run away and you'll lose your collect. Here's a trick that you ought to be using when you are killing your gathered monsters there is a thing called position lag from the server which can be alleviated by leaping. I encourage you to be leaping in the work of the whole whole system of gathering and killing as this will reset your position on the server.

50-30 intelligence and put the rest on stamina. This is a nice early build that will work for you well in your reach upwards towards level 90, possibly even further than that. This build is usually for those who have lag while grinding and this will help will help keep you alive in most cases. This is probably simplest build that you can start off with and with a ringmaster leveling with you you can progress through the game quickly.

Stamina Based Builds

30 to 50 stamina and you can go ahead and put the rest on intelligence. This build is usually for players that have lots of experience in the game of Flyff. There is a higher chance of you dying while grinding and leveling your character and must have a great reaction speed and smarts to keep away from danger. I would recommend having a nice healer and food on hand in case something dreadful might happen. This is a great build after level 90 while aoeing becomes slower and you need more destroy. With this build you will need to focus on using the wind field strategy. This is called a hit-and-run elementor and most of the players in Flyff use this system for aoeing.

Intelligence Based Builds:

You can put 15 stats in intelligence. Then you can put the rest in stamina. These are for players who need to have lower destroy but more survivability. These are also the people that lag a lot when they are grinding on monsters. Obviously you have less chance of dying in the work of lag spikes. This build is also popular for players who like to PVP. I can do about 2000 destroy but I can take lots of hits.

Full Stamina Build:

Full Intelligence Aoe Build:

For this build you only allocate 15 stamina, and the rest you'll put on intelligence. This is an very advanced build more players try to accomplish but some fail. This is usually used by high-level players so that they can aoe faster. All you need to do is get ringmaster do this: they collect about three to two monsters make sure your ringmaster HC's them. Your destroy and HC kill monsters fast, you will need an exceptional amount of pills and other candies so you can survive hard hits as your healers heal. The most important thing to keep in mind when playing this build is to fully invest in your armor. You must upgrade high defensive suits spend a ton of funds or suffer the consequences.

Here's a speedy explanation of the strengths and weaknesses of the elements against each other.

Elements:

Wind is strong against Earth

Fire is strong against Wind

Electric is strong against Water

Earth is strong against Electric

Subsequently:

Water is strong against Fire

Fire is weak against Water

Wind is weak against Fire

Electric is weak against Earth

Earth is weak against Wind

Water is weak against Electric

Hit and Run Elementor:

Full intelligence build:

You are wondering what this building means right? A hit-and-run build usually is a high intelligence build that makes use of Winfield to slow down the target for killing. This system will give the elementor a safe distance to continue slowing and casting spells to target until it dies. I'll provide some nice information that every player who plays this build needs to know. In case you are nice at kiting you'll be able to play this character very well. In case you don't get hit by monsters you won't have a necessity for hit points or defense.

It is simple, put every point that you receive in the game in to intelligence. This will give you some large destroy but you will must constantly worry about being killed by monsters and other players. Keep in mind that Winfield doesn't have 100% chance to slow your target our monster to play as if you are anticipating that your target is not slowed. 40-60 Stamina / xxx Int.

Hybrid stamina and intelligence build:

Hello its Corey, owner of Freetoplaymmorpgs, I hope to bring you all the guides for all of your favourite free to play games and continue to grow this fun community!
Feel free to post these articles anywhere you wish but plz keep the http://freetoplaymmorpgs.com link active and give me credit.

This is a build that I currently use and gives you nice all-around character for the game. You don't must worry a lot about dying as you have higher stamina and yet still perfected your kiting system. For leveling you will have much more stamina and able to collect lots of monsters without worry of dying. I only use Winfield after I have collected all the mobs and I start AoEing. You won't have the amount of damageof that of the full intelligence build but you'll have more flexibility and die a whole lot less. 75-80 Stamina / xxx Int.

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